Yes, unwrapping is going to be your next step. I am really looking forward to you finishing that tutorial! Please make sure it gets to the tutorials sticky! When you start out, learning and getting better/used to how things work is more important in the short term.Įdited Jby Thank you so much for interpreting my post a bit! It was late and I was vague! And that one image carries SO much great information. Yes, try to make it the best you can, but dont beat yourself up if it doesn't look professional quality or works perfectly the first time. The best personal advice i can give you when starting out in 3d modelling and modding is - Do not worry too much about the quality of the finished product. Its basically a texture that is used when procedurally generating a model ingame that changes (like a fairing) so honestly dont give it a second thought, you wont likely ever need to look into it, and if you do - then by then you'll have learned enough already to know what it is. Now procedural texturing isnt something to even care about most likely. This image is taken from a tutorial im working on, but shows what an unwrapped model looks like. Search "unwrapping my 3d model" or "Unwrapping UVs" with your application of choice on youtube and you will quickly and easily find everything you need to know, and most likely for that specific program of choice to boot.īut to answer your question quickly - Unwrapping is when you "unwrap" the polygons of the model you made and arrange them into what is called a UV map - Essentially a square texture template that has every polygon of your model laid out for you to use as a guideline to paint over and create your texture from. I wish i had that as a resource when i first learned. Youtube is your friend when learning how to model in any 3d app, or texture in your app of choice. I can post pictures either later today or sometime on Friday. What does procedural texture and different mappings mean?ĥ. My goal is to make it look stockalike, so that it fits right in.Ĥ. I was either going to use MS paint (the only drawing program I know how to use) or find a premade texture somewhere online or on the forums and use that. I feel good about what the part looks like as a grey model (its just a small cylinder with 2 rectangles on the side to act as windows, like the regular lander cans).ģ. Those sorts of things will help people figure out what the first thing you need advice on is!ġ. Does Wings have facility for more 'procedural' textures applied with different mappings? Can you post some pictures of current status? Do you have the model unwrapped and feel good about that part? Do you plan to paint the texture entirely in an image program? If so, which one. I don't have the first clue where to start on helping, but the people who DO will need a bit more information about where you're at, I think. the reason I recommend blender is that there are more of us who use it and more tutorials on the internet for it than there are for Wings. that brings you to my only counter against what Blue suggests. ![]() The only online drawing is in paint and it included a lot of stick figures and was 2d and in no way detailed (I was bored one day and doodled)Īnd. Is there an official thread with a list of ready to use IVAs anywhere on the forums, and if not how would I go about either finding one off the forum or making my own? I also have absolutely 0 3d modeling experience what so ever (not counting playing with clay in real life) and my drawing skills are poor. I would use the stock lander can IVA but out that only 2 out of 3 my Kerbals would appear, and I don't know if this would end up breaking my game/part at all. As explained in the above link this current part that I am working on is a simple mk2 lander can that is able to contain up to 3 Kerbals rather then 2. Now I need help finding and/or learning how to create a 3d object and an IVA for my part. I have the configuration file for my first part already written I am attempting to make my first part for a part mods I am hopefully going to make in the future (and for my own use of course).
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